How Does Major Order Work In Helldivers 2?
Major Order is a unique mechanic in Helldivers 2 that allows players to request powerful support from the orbital fleet or drop crucial equipment onto the battlefield. This feature adds a strategic layer to the gameplay, enabling coordinated strikes and tactical advantages.
Calling in Major Orders
Major Orders can be requested by activating the Major Order Beacon, a distinctive item that respawns at designated locations on each map. Once activated, the beacon broadcasts a signal to the orbital fleet, prompting players to select and dispatch their desired support.
Types of Major Orders
There are several types of Major Orders available, each offering distinct benefits:
- Orbital Bombardment: Unleashes a devastating bombardment on a targeted area, eliminating enemy hordes.
- Orbital Supply Drop: Deploys a supply crate containing various equipment, including ammo, medkits, and heavy weaponry.
- Thunderbolt Strike: Fires a precision laser beam that decimates a single target, perfect for taking down heavy units or bosses.
- Medivac Evacuation: Summons a dropship that evacuates injured or overwhelmed players, providing a chance to regroup.
Coordinating Major Orders
Communication and coordination are crucial for using Major Orders effectively. Players should communicate their intentions to deploy support, specifying targets and timing. Use the in-game chat or voice commands to coordinate strikes and avoid overlapping orders.
Considerations
While Major Orders offer significant advantages, they come with several considerations:
- Cooldown: Major Orders have a cooldown period before they can be used again, so players must use them wisely.
- Cost: Deploying Major Orders consumes a finite resource called Major Order Points. Players must manage their resources carefully to ensure they have orders when needed.
- Vulnerability: The Major Order Beacon is vulnerable to enemy fire. If it is destroyed, players will be unable to request support until it respawns.
Strategy and Tactics
Mastering Major Order deployment is key to overcoming challenging missions in Helldivers 2. Consider the following tactics:
- Planning Ahead: Plan your Major Order deployments based on the mission objectives and enemy composition.
- Targeting: Choose targets carefully. Orbital Bombardment is effective against large groups of enemies, while Thunderbolt Strike can eliminate high-priority units.
- Timing: Coordinate your Major Orders to maximize impact. Use Orbital Bombardment to soften up enemy defenses before attacking, or call in a Medivac Evacuation to extract your teammates at a critical moment.
- Adaptability: Be prepared to adjust your Major Order strategy based on the evolving battlefield conditions. If you encounter unexpected resistance, consider deploying a Thunderbolt Strike to break through enemy lines or request an Orbital Supply Drop to replenish your supplies.
In summary, Major Order is a powerful and versatile mechanic in Helldivers 2 that can turn the tide of battle in your favor. By coordinating your deployments, managing your resources, and adapting to the situation, you can effectively utilize this system to achieve victory and survive the horrors of alien hordes.
How Does Major Order Work In Helldivers 2?
The Major Orders system in Helldivers 2 is a highly strategic element that allows players to call in powerful support abilities during missions. These abilities can significantly impact the course of battle and can be customized to suit different playstyles and mission objectives.
Unlocking Major Orders
Major Orders are unlocked through the progression system by completing missions and earning experience. Each Major Order has its own unique level requirement, and players must reach that level before they can use it. There are a total of six Major Orders available in the game:
1. Orbital Bombardment: Calls in a devastating orbital strike on a designated area.
2. Artillery Strike: Deploys a powerful artillery barrage that can take out enemy emplacements or large groups of enemies.
3. Napalm Strike: Calls in an aerial napalm strike that creates a wide area of damage and fire.
4. Mech Drop: Summons a powerful mech that can be piloted into battle or used as a defensive turret.
5. Gunship Support: Deploys a gunship that provides air support and can take out enemy targets.
6. Medical Evacuation: Calls in a dropship to evacuate injured or downed allies.
Customizing Major Orders
Once unlocked, Major Orders can be customized to suit the player’s preferred playstyle. Each Major Order has its own unique set of modifiers that affect its power, duration, or other attributes. For example, the Orbital Bombardment can be modified to increase its damage or reduce its cooldown time.
Using Major Orders
To use a Major Order, players must have a minimum amount of resources, which are collected through gameplay. When the required resources are available, players can activate the Major Order by pressing the corresponding button on the controller. The activation time for Major Orders varies, so it’s important to use them wisely during critical moments in the mission.
Strategic Use
Major Orders are incredibly powerful, but they should be used strategically to maximize their effectiveness. For example, the Orbital Bombardment is best used to take out heavily fortified enemy positions or large groups of enemies. The Mech Drop can be used to spearhead an assault or provide cover fire for allies. The Medical Evacuation is essential for rescuing downed allies and keeping the team alive.
Conclusion
The Major Order system in Helldivers 2 is a versatile and powerful tool that can turn the tide of battle in the player’s favor. By unlocking, customizing, and using Major Orders wisely, players can enhance their combat effectiveness, complete missions more successfully, and ultimately save the galaxy from the alien threat.
How Does Major Order Work In Helldivers 2?
As a seasoned Helldiver, I’ve witnessed firsthand the transformative power of Major Orders. These tactical enhancements amplify our capabilities, turning the tide of battle against the invading hordes.
Core Mechanics
Major Orders are abilities that can be activated during missions. Each player can select one Major Order, accessible through the Equipment menu. Once deployed, the order grants a temporary buff to all nearby allies, regardless of their location on the battlefield.
Types of Major Orders
Helldivers 2 introduces a diverse array of Major Orders, each tailored to specific combat situations:
- Reinforcements: Summons a squad of additional Helldivers to aid in the fight.
- Airstrike: Calls in a precision airstrike, annihilating enemies in a designated area.
- Demolition Strike: Deploys a devastating explosive charge, clearing a path through fortified enemy defenses.
- Precision Strike: Launches a guided missile, eliminating a single, high-value target with pinpoint accuracy.
- Med-Evac: Enables injured Helldivers to self-revive, reducing the risk of being left behind.
Timing is Key
The timely deployment of Major Orders can make all the difference in the heat of battle. For instance, using an Airstrike to neutralize an approaching horde of enemies can prevent a catastrophic overrun. Similarly, activating Med-Evac during a particularly intense firefight can save the lives of your comrades.
Strategic Considerations
Choosing the right Major Order depends on the mission objectives, the enemy composition, and your team’s overall strategy. For example, Reinforcements might be invaluable for holding a critical position, while Demolition Strike is ideal for breaching heavily armored fortifications.
Upgrading Major Orders
Major Orders can be upgraded through the Armory, enhancing their potency and duration. For example, upgrading Reinforcements increases the number of Helldivers summoned, while upgrading Airstrike expands its area of effect.
Conclusion
Major Orders are a crucial aspect of Helldivers 2’s gameplay, empowering players to adapt to any combat scenario. By mastering their use, Helldivers can overcome the most formidable challenges and emerge victorious against the relentless forces of darkness.